UVMatch snaps all selected UVs (vertices, edges, or faces!) to the unselected UVs, limited by a distance threshold.
Usage: With vertices, edges, or faces selected, run UVMatch. A floating dialog will appear, with a threshold spinner. This script is a bit slow right now; I intend on writing a native plug-in soon to replace it.
Installation: Simply drag-and-drop onto the Max viewport. The script is found under the "PatJS" category.
I recommend assigning this to the Unwrap UVW quad menu.
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