Manipulate Turbosmooth modifiers on multiple objects at once
Snap vertices of one object to the vertices of another; also has conform to surface functionality
Snap all selected UV vertices, edges, or faces to other UVs
Easily assign materials to high poly models without using MatIDs
Delete any modifier on one or a selection of objects
Easily shift objects or subobjects by uniform distances
QA tool for batch checking that all UVs are within 0-1 (or custom range) on many objects
If you have any questions, comments, or problems with these scripts please don't hesitate to contact me via email!

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