I am a 3D artist with 5 years of professional experience, with a focus on hard surface designs. Ive worked in all manners of production props, weapons, vehicles, environments, and characters. In addition to 3D art, I am also a 2D artist, working both digitally and traditionally, and am comfortable drawing both figures and objects. I also have a strong technical background, covering both the technical aspects of 3D modeling and rendering, as well as a background in programming, having made games, utilities, and scripts for DCC applications.

  • High-, Mid-, and Low-poly modeling
  • UV unwrapping, Baking, LODs, and other attendant game art skills
  • Traditional art
  • Basic knowledge of programming (especially C#, Maxscript)

  • 3ds Max
  • Blender
  • XSI (Autodesk Softimage)
  • Adobe Photoshop

  • HALO 5: Guardians
  • HALO 4
  • Firefall
  • Batman: Arkham Origins
  • Wildstar
  • Various unannounced titles

  • 343 Industries (October 2013 -)
  • Liquid Development (Feburary 2011 - September 2013)

  • Western Washington University, 2007-2010 (BA Degree in Fine Arts)


email patjsutton@gmail.com
LinkedIn patjsutton

All content on this page and others copyright © 2010-2015 Patrick Sutton, except where otherwise noted. Site last updated November 11, 2015 ::